- name conventions are aweful in PushController - properly looks at the badge into body.data instead of body - We may want to refactor that as it's confusing to use a full body
59 lines
1.8 KiB
JavaScript
59 lines
1.8 KiB
JavaScript
describe('Parse.Push', () => {
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it('should properly send push', (done) => {
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var pushAdapter = {
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send: function(body, installations) {
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var badge = body.data.badge;
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installations.forEach((installation) => {
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if (installation.deviceType == "ios") {
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expect(installation.badge).toEqual(badge);
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expect(installation.originalBadge+1).toEqual(installation.badge);
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} else {
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expect(installation.badge).toBeUndefined();
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}
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});
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return Promise.resolve({
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body: body,
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installations: installations
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});
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},
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getValidPushTypes: function() {
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return ["ios", "android"];
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}
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}
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setServerConfiguration({
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appId: Parse.applicationId,
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masterKey: Parse.masterKey,
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serverURL: Parse.serverURL,
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push: {
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adapter: pushAdapter
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}
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});
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var installations = [];
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while(installations.length != 10) {
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var installation = new Parse.Object("_Installation");
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installation.set("installationId", "installation_"+installations.length);
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installation.set("deviceToken","device_token_"+installations.length)
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installation.set("badge", installations.length);
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installation.set("originalBadge", installations.length);
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installation.set("deviceType", "ios");
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installations.push(installation);
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}
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Parse.Object.saveAll(installations).then(() => {
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return Parse.Push.send({
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where: {
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deviceType: 'ios'
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},
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data: {
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badge: 'Increment',
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alert: 'Hello world!'
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}
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}, {useMasterKey: true});
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})
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.then(() => {
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done();
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}, (err) => {
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console.error(err);
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done();
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});
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});
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}); |